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How to change vehicle skins in gmod
How to change vehicle skins in gmod













how to change vehicle skins in gmod

This is the ratio of the max speed value at which the brake is activated in order to reduce the speed. No backward speed limit applies under active boost.

how to change vehicle skins in gmod

The vehicle will accelerate slower when this limit is reached. The maximum backward speed under normal conditions For prop_vehicle_airboat, this scales the backward engine power as well. See "autobrakeSpeedGain" and "autobrakeSpeedFactor".

how to change vehicle skins in gmod

The maximum forward speed under normal conditions For prop_vehicle_airboat, this scales the forward engine power as well. If the engine exceeds this value, the gearbox will give the same torque output as for the gear 0, making an over-rev boost. The RPM of the engine that is used to calculate the constant torque of the engine. Combined with "maxrpm", it actually defines the constant torque of the engine. I suggest twice the value in bhp to begin with. The unit does not seem similar to kW or bhp. The mass value, overriding the mass of the 3D model The mass of wheels will help with stability too. The center of gravity It should be set to somewhere under the vehicle to make it stable, in order to overcome the chassis that is replaced with a uniform volumetric weight distribution. The "vehicle" category defines the specifications of the body, the engine, the gearbox, the steering, the wheels and the suspensions. You should respect the layout of default vehicle scripts when editing the values. There are a certain number of components.

how to change vehicle skins in gmod

It can be reloaded by changing the map or by running the vehicle_flushscript concommand. When editing a vehicle script, please note that once applied on a vehicle, it is loaded and any further modification is ignored. Default vehicle scripts are available here. They are located in /scripts/vehicles/ where is the garrysmod directory (next to addons) or the root directory of an addon. They are necessary for prop_vehicle_prisoner_pod entities (seats) as well but the standard script prisoner_pod.txt is usually fine. txt files that provide working parameters of prop_vehicle_jeep (4-wheel vehicles) and prop_vehicle_airboat (4-floating-spot vehicles) entities. The goal of this tutorial is to provide a maximum of information about vehicle scripts, which are an important origin of mistakes.















How to change vehicle skins in gmod